![]() ![]() That’s all that’s up for offer, different kinds of skins. What are these knowledge points for you ask? Skins. Here, everything you do, regardless of what type of task it is, will only earn you varying amounts of ‘knowledge points’. But what are we doing it for? Typically speaking you see character progression or earning new abilities/upgrades etc. RISK AND NO REWARDĪs I said earlier, this is a sandbox game with a decent amount to do. I just wish it did more than identify colours, feels like a missed opportunity here. it’s a nice little touch to make the player feel like their looking through the eyes of a bee. It also adds this fragmented look around the border of your camera, that reflects different angles of your peripheral vision. It gives the world this blue/grey wash, making the only colours that stand out those of the flowers, so they’re easy to pick out. There are different colours of flowers, that correspond to how rare they are, but the only way to see those colours is through bee vision. One variant I did like, however, was the bee vision. Again, simple, but a welcome break away from flying. A bee will perform moves for three to six rounds depending, each round adding another move, and all you have to do is remember them and copy them exactly. Dancing is a bit like that toy Simon from the ’80s. It’s very simple, and you will often find yourself breezing through battles completely unscathed. Press the right button within these windows as the bar passes through, and that determines how well you attack and block respectively. A small bar will begin to fill below the battle screen, and there will be small windows along this bar corresponding to either ‘X’ or ‘Y’. Combat is essentially timing your inputs. There are a couple of variants, such as light combat, and some dancing, and whilst they are welcome breaks to the flying, they’re not really fleshed out. Collecting items for a quest or challenge? Fly through rings on top of those items. Racing another bee or insect? Fly through rings that create a racecourse. Collecting pollen? Fly through rings on top of flowers. The majority of the game is spent flying around (as you’d expect) but the main issue with this, is everything is done by flying through rings. Despite having plenty to do, and plenty of freedom, it all feels very much the same for the most part. So, with all of those choices, you’d expect to be fairly engaged in this game and to have a fair bit of gameplay variety. ![]() You have the choice of your main quest, side quests, challenges, or simply collect pollen and bring it back to your hive. This game works like most sandbox games, where you have plenty of tasks to do, and you can do them in whatever order you like, whenever you like. It’s actually a sandbox, action-adventure game. I can’t help but feel they got the title for this game completely wrong. But will you be able to create enough buzz and gain her trust? SIMULATOR? This gives you the ambition to try and be noticed by the queen so that you can help find the new hive, and become the hero of the colony. However, not long after starting your dead-end job, it becomes apparent that humans are looking to chop down the tree that your hive resides within, and now the queen is starting to make plans to find the colony a new home. ![]() Needless to say, you’re not too happy about this. Underwhelmingly the queen informs you that you are to be just a general honey bee, responsible for simply collecting pollen and making honey for the hive. That’s right, bees have jobs (who knew!), there are honey bees, scout bees, guard bees, and even nanny bees. You are not even 10 minutes old before you are sent to the queen bee to be given your job. You begin as a fresh hatchling, and before you know it, you’re flying around all over the hive, being informed about this world you’re in and the role you play in it like a bee. However, if you did this game will probably get you as close to that experience as is currently possible (at least as far as I’m aware).
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